The paths are design according to these themes. Along these paths, there are obstacles such as flipping floors, falling ladders, spikes, hidden floors, etc and there are shortcuts such as moving floors, moving stairs that will take the player up to the top faster.
Due to time constraints some of our ideas were not implemented such as placing the bottom half of the building under sea level so that the game starts in the water, where the player will have to swim to find the way up.
Individual Statement
My responsibilities are adding movers and interpactors which include moving platforms, trap/falling platforms, moving in/out traps, opening of railings, falling ladders, spikes and moving statues. The interpactor is slightly different from the mover, the script in Kismet and Matinee animation has not been made. I simply selected the interpactor (platform or ladder), and added it as a new group in Matinee. I added and edited keyframes to create movement track for the animation. We added invisible trigger volumes onto the interpactors, as the player touches it; the object (door, railing, etc) opened and moved.
I have added cinematic sequences to the introduction of the game and the ending game. The introduction video introduces our four play starts (red, yellow, blue and green). The ending video celebrates the victory of the winner who reaches the top first.
Due to time constraints some of our ideas were not implemented such as placing the bottom half of the building under sea level so that the game starts in the water, where the player will have to swim to find the way up.
Individual Statement
My responsibilities are adding movers and interpactors which include moving platforms, trap/falling platforms, moving in/out traps, opening of railings, falling ladders, spikes and moving statues. The interpactor is slightly different from the mover, the script in Kismet and Matinee animation has not been made. I simply selected the interpactor (platform or ladder), and added it as a new group in Matinee. I added and edited keyframes to create movement track for the animation. We added invisible trigger volumes onto the interpactors, as the player touches it; the object (door, railing, etc) opened and moved.
I have added cinematic sequences to the introduction of the game and the ending game. The introduction video introduces our four play starts (red, yellow, blue and green). The ending video celebrates the victory of the winner who reaches the top first.