Wednesday, September 24, 2008

Game - Definition

Game is what entertain, possibly inform and educate the player and the viewer. Game require goal or target. The goal should be hard to achieve but not impossible.

Monday, September 22, 2008

Assignment 2 - Videos

Pan: Original Cactus Model

The plain simplicity of the model was perfect when captured using camera panning. The video acts as a subtle introduction to the bottom two videos.

Zoom: 43% Cut

Structure such as the lift shafts and floors are exposed and left behind (after the explosions) as it is the stronger part of the building. The exterior forces created shearing results. In this case there are 3 forces the two larger ones are the one on the top and the bottom of the building and a smaller one in the middle. Architecturally the structure is aesthetic as it responses to its environment, in this case external force. A similar example of this is the Rokko houses.

Rotate: 68% Cut

The structure represent internal and external explosions through its bulging and compacting at various places, the combine of these opposites form a beauty. Notice the three external explosions (the compacted part) are surrounded by the left over skin of the model; this represent surrounding impacts or in other word explosions. If we look closely at the two internal explosions parts of the core of the building such as the lift shafts still remain. Again the model is not literal representation of the explosions but simply a personal interpretation from EXP1 of the radial impact of internal and external explosions. When looking at the structure of this building it might have reminded us of Frank Gehry Guggenheim Museum in Bilbao, and his idea of crushing a piece of paper to create a memorable symbolic form.
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References
[Pan_sound track] Karsh Kale, 2001, "Distance", Album:Realize.
[Zoom_sound track] Ibid.
[Rotate_sound track] 7CHAKRAS,
Emustore:\Resources\samples\benv\multimedia\Sound Effects\themes&tunes, Access date: 12 June 2008.

Assignment 2 - Solidworks files

Cactus Model
Solidworks Original Cactus Model


43% Cut
Solidworks 43% Cut Model


68% Cut
Solidworks 68% Cut Model

Assignment 2 - 3dsMax Files

Orginal Cactus Model in Max
3ds Max Original Cactus Model

43% Cut in Max
3ds Max 43% Cut

68% Cut in Max

3ds Max 68% Cut

Sunday, September 21, 2008

Final Assignment 2 items

Final Cactus Model

Volume = 100461.64 cubic meters

Final Model: 43%

Volume = 100461.64 - (43/100 * 100461.64 )
= 57263.1348 cubic meters
Final Model: 68%

Volume = 100461.64 - (68/100 * 100461.64 )
= 32147.7248 cubic meters

Week 8 - More testing


Testing the different tools to create bulging and tightening.


Week 8 - Draft items

Draft Model: 43%

Draft Model: 68%

The above model is the 43% cut. This model attempt to represent exterior impact as recorded in the first experiment where the structure experienced sliding effects on the impact point. The 68% cut model represent the interior and exterior explosion characterized by the bulging and tightening of the model.

After discussing my idea with Russell, there was a need to do major alterations. The cuts I’ve used on the model are very set or regular there was a need to break away from this as explosions often create irregularities.

Week 7 – Playing around with Solidworks.


Thursday, September 11, 2008

Wednesday, September 10, 2008

Week6 - Misinterpretation

Misinterpretation of the task to model the cactus building. However it was a good experiment with Solidworks.


Restart the cactus model.

Review Documentary Clip: You Shi David

The different scenes are very well organise and effective in communicating the hypothesis. Once again the synchronisation of the background music was in force.

Review Documentary Clip: Christopher Heard

The division of different scenes and placement of captions play an important role in explaining the hypothesis.

Review Documentary Clip: Derek Georgeson

The video is successful as it showed very well thought out experimentation. The process in which the documentation was recorded is interesting as it gives the viewer insight to how the scene was created. The synchronisation of the background music and the video is also important in conveying the message.